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Yosuke stupid game
Yosuke stupid game











yosuke stupid game

What is your approach to ongoing balancing of the game through patches? You have to consider the whole system and each characters advantages and disadvantages - not just to make everything "strong", but that they consider it important that the characters feel more individual. Hayashi had an interesting response to this, that a summary probably doesn't get across properly, but he explained that his view of balance is not simply a matter of if something is strong, to make other things stronger to match it.

yosuke stupid game

What is your view on balancing a game? When you see a character is strong, do you first look at raising the strength of other characters to that level?

yosuke stupid game

By including the characters Team Ninja examined the underlying logic and it brought a higher level of discipline to their application of game logic and has helped them make DOA5 a more solid game. The inclusion of the VF characters has had a strong influence on the whole game design. What influence has including AKIRA and SARAH had on the design of the regular DOA characters? I'm very pleased to see the respect shown to Sega's Virtua Fighter. Interestingly, Hayashi clarified that while Shimbori definitely wanted to make a new DOA, it was actually Hayashi that brought to Shimbori the suggestion to start a new project at which point they worked out they early concept together. Hayashi smiled at this and seemed to enjoy that players recognise Shimbori's energy, and explained that he is a hardcore fighting game fan. Did he have to pitch to create DOA5? What convinced you to approve the project? He also explained, with a brief comparison to Call of Duty, that the Story mode is also a large tutorial for the whole game, so new players are brought into learning the game by engaging with the story and characters.ĭirector Shimbori has impressed the competitive community with his enthusiasm for the game.

yosuke stupid game

Without giving anything away, he explained that the story mode has been constructed to show more depth in the characters, and through connecting to the characters, he feels this is a way to bring new players into the game. What can you tell us about story mode - is this seen as a way to attract new players? (unused: DOA Dimensions had an interesting approach similar to Mortal Kombat which pleased many new players. I said that I'll take that as a "definite maybe", Hayashi was coy so it's an even bet this is being explored. He could not confirm that they have any other media around the game planned, but anything they do would absolutely have the involvement of Team Ninja. Hayashi explained that when the live action film was made, that it was disappointing, and it came out the way it did, because noone from Team Ninja was involved. They also want to engage new players through the excitement of the Fighting entertainment spectacle, and elaborated on story mode later.įighting Entertainment is a theme of DOA5, but has Team Ninja thought about other DOA entertainment - like an anime series? While it is almost a given that Team Ninja have the best graphics, they see it as a priority to improve the competitive standing of the game. To sum up both of the above, the concept of Fighting Entertainment. How do you plan for DOA to attract new players to fighting games? What is the thing that you feel sets DOA apart from other fighters? Hayashi elaborated on the thought process behind the game and how they arrived at the concept of Fighting Entertainment, and that they also want this to be a competitive game. What about the new DOA most reflects the modern Team Ninja? Answers are a summary as I don't have direct transcription as yet, so I'm going to go by my recall of Hayashi-san's answers to the following questions (So allow for some paraphrasing!)ĭead or Alive is an important game for Team Ninja in its history. So consider this an early preview so we can discuss what Hayashi had to say.

YOSUKE STUPID GAME TV

The interview was conducted via Skype and a video version of the interview will be available via, a local video game TV show who kindly collaborated on the interview. We will be running some preview events and placing DOA5 at upcoming FGC majors here, and along with that came this great opportunity to interview Hayashi-san, with thanks to Tecmo Koei in the UK. Here is a text summary of an interview conducted with Yosuke Hayashi, leader of Team Ninja, earlier this week.Īs a tournament organiser for fighting game tournaments and Australian two time DOA champion, I was contacted by the local distributor to help get the word out.













Yosuke stupid game