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Torment tides of numenera foci
Torment tides of numenera foci












When The Changing God's bitter enemy the Angel of Entropy awakens with the intent of destroying him, you and the rest of the Castoffs are targets for the Angel's wrath. As he left each successive Castoff in search of a new body, a fresh consciousness imbued the shell he abandoned, resulting in dozens of Castoffs scattered across the lands. By moving his consciousness to a new host, he became known as The Changing God, and moved through the ages. In Torment: Tides of Numenera you will play the Last Castoff, one of the remaining avatars that was used and discarded by a man who acquired the ability to cheat death. The game threw philosophical questions at the player throughout their journey, and from a personal perspective it challenged me to think not only about the events that lead to The Nameless One's fate, but my actual life goals. There was some pretty deep philosophizing littered amongst the story choices, and given the new game is being marketed as a "philosophical role-playing game," there's plenty for me to be excited about.

Torment tides of numenera foci how to#

Your entire quest was to discover what caused your immortality, and how to resolve it. Each time you died, you returned to that slab to start over, but at the cost of another's life. In Planescape: Torment you played The Nameless One, an immortal who awakens on a mortuary slab. Every aspect has to click, each line of dialog has to contribute to the game world, and all of the playable characters need to be special. If it is going to be a true successor, it's got to come out swinging. The stretch goals speak for themselves.īut what looks good on paper might not manifest itself in the game that I want to play. Kickstarter removed publisher interference, and let the team ask the fans - and let's face it, the game wouldn't exist without them - what they most wanted to see in a sequel. So, on paper, the game has all the makings of an instant hit. And it's all headed up by Brian Fargo, who also oversaw a few games you may have heard of: The Bard's Tale, Fallout, Fallout 2 and Baldur's Gate. Much of the music is being handled by Planescape: Torment's Mark Morgan. Aside from two of the original designers, a staggering array of talent is on board, including many of the crew that worked on the first game.

torment tides of numenera foci

Torment: Tides of Numenera took a mere six hours to fully fund on Kickstarter, and then broke records before hitting almost five times its monetary goal. A sequel to Planescape: Torment was pitched, and although the studio was unable to acquire the Planescape licence - and Sigil was off the table - they shifted the setting to Monte Cook's world of Numenera. inXile Entertainment (including writer Colin McComb), were riding a wave of success off the back of Wasteland 2. It was esoteric, massively involved, and far too financially unsuccessful to justify a return to the world of Sigil.

torment tides of numenera foci

To this day, I find myself taking every opportunity to promote this overlooked classic to anyone who will listen.ĭespite its later success, I didn't think it would ever get a sequel. Like me, the ones that understood what designers Chris Avellone and Colin McComb were trying to achieve made an effort to spread the word.

torment tides of numenera foci

Players looked for something a bit more cerebral following Icewind Dale's dungeon-fest, and came back to Black Isle Studios' game to see what the fuss was about. Yet, Planescape: Torment developed something of a cult following in subsequent years. Martin's epic series A Song of Ice and Fire. The word count was over 800,000 or, to put it into perspective, just under twice as many words as A Storm of Swords, the biggest book in George R. The combat took a back seat to the story, and the text-heavy aspect of the game would certainly have put many off.

torment tides of numenera foci

Your character not only couldn't permanently die, but his death was necessary to advance the plot. Many gamers didn't know what to make of it, since it turned traditional role-playing on its head. Less than half a million units were shifted, despite it picking up a slew of accolades. The 1999 role-playing masterpiece (yes, I believe the superlative is absolutely warranted) bombed financially.












Torment tides of numenera foci